Ope, hey there

I’m a Seattle-based UX Designer originally from the Midwest with over 8 years of experience on enterprise software systems and a background in Physics.

Outside of work, I’m always making something - digital art, animation, music production, and introducing myself to Blender and Unreal Engine to bring ideas into 3D environments.

I’ve always loved the collision of technology, complex systems and design, and I’m fascinated in how they come together in the world of game development.

Catch me away from my desk skiing, golfing, or trying not to fall off a climbing wall.