Ope, hey there - I’m Andre
I’m a Seattle-based UX Designer originally from the Midwest with over 8 years of experience in software development and a background in Physics. I focus on making complex systems feel simple, efficient, and enjoyable - from enterprise platforms serving thousands of users to indie video game experiences.
Outside of work, I’m always making something - digital art, animation, music production, and diving into Blender and Unreal Engine to bring ideas into 3D environments.
I’ve always loved learning new things from playing games; the contemplative strategy of Go, the endless creativity of Magic: The Gathering, the fast-paced decision making of Halo: Reach - I love exploring systems, mechanics, and the stories they unlock.
I also get outside whenever I can by skiing, golfing, or trying not to fall off a climbing wall.
If you’d like to collaborate or just chat about design, games, or creative tech, let’s connect!