
Global Game Jam — “Voyage dans la Loons!”
Three days, one game jam, and a goofy idea: help three loons survive the perilous journey into outer space. I brought the concept to life with UX and gameplay design, player-focused interactions, and a custom soundtrack
Roles
Lead UX Designer, Lead Gameplay & Interaction Designer, Co-Creator, Music Composer
Timeline
48 hours
Tools
Adobe Photoshop, Figma, Ableton Live
The Challenge
The 2024 Global Game Jam theme was “Make Me Laugh”
Game jams leave no room for waste—48 hours to take a silly idea and make it real. Our goal: transform the ‘Make Me Laugh’ prompt into a space adventure where three loons power a ship to the moon. The challenge was building controls, player feedback, and outcomes that were both absurd and surprisingly satisfying
My Role & Approach
Humor through Gameplay
We chose an absurd concept quickly and ran with it, basing it in our Minnesota roots: loons flying to the moon
I focused on blending humor into both the writing and mechanics, designing controls that made the joke playable
UX Focus: keep controls simple and responsive so humor came from the experience, not confusion
Made failure states silly rather than frustrating
Design & Iteration Under Pressure
Sketched quick wireframes to map player inputs and feedback loops.
Built & tuned movement in Unity to feel goofy but satisfying
Collaborated across art and code to keep the tone consistent (UI, animations, sound cues)
Beyond UX: Music & Feedback
I composed the soundtrack in Ableton Live, leaning into spacey, upbeat tones with comedically-timed loon calls. Audio feedback became just as important as visual cues, making mistakes feel funny rather than frustrating.
Process Detail
The team approved my idea to riff on the 1902 movie, Trip to the Moon (Le Voyage dans la Lune)
It’s in the public domain
An optional modifier to the “Make me laugh” prompt was to reference the moon as well
Early color explorations
Initial title screen sketch:
Playable characters — Pixel art done in Photoshop
Wireframes — branching dialogue trees
First prototype of areal flight gameplay
The Final Game
Voyage Dans La Loons! released on Itch.io at the end of the jam
Playable in-browser
Downloadable on Windows and Linux
Key Features:
Controls anyone can master quickly
Clear UI and feedback loops for clear, funny interactions
Cohesive art, music, and design that captured the jam’s theme
Potential to scale features in the future (add more loons with goofier movement options)
What I Learned
Constraints drive creativity! The 48-hour timeline forced clarity and prioritization
Leading with an emotion-first design—humor—helped the gameplay click quickly with players.
Looking back, I’d rename the game in English to make the joke more accessible (something like Loon-ar Voyage still keeps the riff)
Pixel-art loons in lab coats don’t look like scientists… they look like crows on casual Friday. Great call to skip the coats